Monday, December 23, 2019
Sunday, December 22, 2019
Tuesday, December 17, 2019
Human skin shading
Emily skin shading
Arnold and Redshift version Maya Scene file.
You can download all other resources including the file textures from the Wiki Human Project Website.
http://gl.ict.usc.edu/Research/DigitalEmily2/
Arnold and Redshift version Maya Scene file.
You can download all other resources including the file textures from the Wiki Human Project Website.
http://gl.ict.usc.edu/Research/DigitalEmily2/
Wednesday, December 4, 2019
Final assignment 2019 Fall
The final assignment is similar to the mid-term assignment in that you need to use a latlong image.
But it's not about compositing cg elements to a photograph. You need to build your own 3d outdoor set and a custom latlong image.
1. Create a 5-sec(at least) animated sequence using REDSHIFT.
2. Resolution: full HD (1920x1080)
3. Format : mp4 (h264 codec)
4. Create a full 3d outdoor set. (no ceiling)
5. You need to use a stock hdr latlong image initially. ( hdrlabs or hdr haven )
6. Use a sunny situation. (The sun is the primary light source and the sun must hit your main subject)
7. Render two passes and composite: Background pass and Character pass
8. Try to use various kinds of materials.
9. Make sure your character or hero objects (including the diffuse ball and the chrome ball) dip below the ground so that you can use the matte feature (or matteShadow shader) to mask out unwanted portion (of the feet, for example).
10. Move your camera SLOWLY ( you can pan or zoom )
11. Try to use your custom latlong image to light your hero objects. No background set geometries are needed for this.
12. Your final movie clip should include the followings.
14. Don't miss the deadline otherwise you'll get an incomplete grade.
But it's not about compositing cg elements to a photograph. You need to build your own 3d outdoor set and a custom latlong image.
1. Create a 5-sec(at least) animated sequence using REDSHIFT.
2. Resolution: full HD (1920x1080)
3. Format : mp4 (h264 codec)
4. Create a full 3d outdoor set. (no ceiling)
5. You need to use a stock hdr latlong image initially. ( hdrlabs or hdr haven )
6. Use a sunny situation. (The sun is the primary light source and the sun must hit your main subject)
7. Render two passes and composite: Background pass and Character pass
8. Try to use various kinds of materials.
9. Make sure your character or hero objects (including the diffuse ball and the chrome ball) dip below the ground so that you can use the matte feature (or matteShadow shader) to mask out unwanted portion (of the feet, for example).
10. Move your camera SLOWLY ( you can pan or zoom )
11. Try to use your custom latlong image to light your hero objects. No background set geometries are needed for this.
12. Your final movie clip should include the followings.
- initial latlong image
- custom latlong image
- screen capture of the entire scene in Maya
- screen capture of the render setup
- screen capture of the render settings (sample number, GI, render time etc)
- anything that's featured or worth showing
14. Don't miss the deadline otherwise you'll get an incomplete grade.
Tuesday, December 3, 2019
Arnold to Redshit conversion Mel script (updated Dec-03-2019, it's version 1.1.1)
source HIP_arnold2redshift_SVA.mel and excute HIP_arnold2redshift_UI in the command line then a UI window will appear
Updates:
Bug fixes
Download
Updates:
Bug fixes
Download
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