1. Star
2. Flickering : Some particles glow, some don't
3. When creating particle effects, handle seperately...
Particle's motion
Particle's shading (look)
4.particle emitter:
Legacy particle (emit from object)
render type : switch to cloud (software render) to add radius attribute
5. Particle has its own initial speed
(initial speed is from the emitter)
6. Adjust Conserve value to .95 to slow down particles.
7. Add gravity force field
8. Adjust Dynamic Weight to control the falling speed.
9. Add turbulance field and turn off its attenuation
10. Assign particleCloud shader
11. With no lights but with incandescence
the particles are visible.
12. Turn off color management
13. Turn off auto exposure on ShaderGlow
14. Glow : tight, sharp,
Halo : fuzzy, soft
15. Add star points and Star level
16. To tighten up the glow, shrink the spread and Eccentricity
17. Use threshold to add glow to bright particles only.
18. Use high quality value like 10
19. Add halo with the similar settings
20. To change the color of the particle while falling down without using any expressions.
Add solidFractal to the incandescence and re-adjust threshold.
21. Using Remap feature, the particles can be tinted in multiple colors.
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