Saturday, May 2, 2020

Pixie Dust

1. Star
2. Flickering : Some particles glow, some don't

3. When creating particle effects, handle seperately...
Particle's motion
Particle's shading (look)

4.particle emitter:
Legacy particle (emit from object)

render type : switch to cloud (software render) to add radius attribute

5. Particle has its own initial speed
(initial speed is from the emitter)

6. Adjust Conserve value to .95 to slow down particles.

7. Add gravity force field

8. Adjust Dynamic Weight to control the falling speed.

9. Add turbulance field and turn off its attenuation

10. Assign particleCloud shader

11. With no lights but with incandescence
the particles are visible.

12. Turn off color management

13. Turn off auto exposure on ShaderGlow

14. Glow : tight, sharp,
      Halo : fuzzy, soft

15. Add star points and Star level

16. To tighten up the glow, shrink the spread and Eccentricity

17. Use threshold to add glow to bright particles only.

18. Use high quality value like 10

19. Add halo with the similar settings

20. To change the color of the particle while falling down without using any expressions.
Add solidFractal to the incandescence and re-adjust threshold.

21. Using Remap feature, the particles can be tinted in multiple colors.

Download the recorded session

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